State S_HYDROALTAR_CRAWLA_BOOM1
SpriteName = HACB
SpriteFrame = A
Duration = 0
Action = A_FlickySpawn
Next = S_HYDROALTAR_CRAWLA_BOOM2

State S_HYDROALTAR_CRAWLA_BOOM2
SpriteName = EEEB
SpriteFrame = A
Duration = 0
Action = A_Scream
Next = S_HYDROALTAR_CRAWLA_BOOM3

State S_HYDROALTAR_CRAWLA_BOOM3
SpriteName = EEEB
SpriteFrame = A|FF_ANIMATE
Duration = 44
Var1 = 21
Var2 = 2
Next = S_NULL